I'd argue that fell apart around the time you need to get to the Lost River, because while there are indicators you need to go deeper, the path into that biome is a lot more obscure and difficult to stumble into than the previous nudges.īZ seems to have a lot more situations where I just have to swim everywhere I can survive and see if there's something new I missed. Often the datalogs or lifepod beacons represented some kind of challenge I had to overcome and had nearby wrecks/fragments with stuff that helped overcome more challenges. What I'd argue here is the hints are a lot "looser" than I expected.įor the most part OG Subnautica had a very Super Metroid feel. Yeah I agree with your assessment of the story progression. As in the best way to experience them is to play the role you were given. For all Subnautica games have survival elements and fall in that genre they are almost Role-Playing games in terms of storytelling. The story is there, the problem is it can be discovered completely out of order, you basically need to be thinking like Robin to follow it somewhat linearly and it involves some back and forth. After that you should be heading back towards Phi for the cure and the other side of the bridge. Which leads to the greenhouse and is the time to stop by Omega lab. Which leads to delta station and the tower logs lead to the Mercury wreck and the mine if you want, which leads back to Delta. I think you find the sabotage log there, which should bring Maida to mind. From there I get a little lost, Robin says something about Phi Robotics either then or before then so that feels like the next stop. Following that is visiting delta station. Best I can tell you are clearly meant to explore twisty bridges quite thoroughly early on. I feel like there is a natural narrative that emerges and unfolds but you’ve really got to nail down how and when you do what and it involves jumping around the map a bit. This game is too small, and the devs were perhaps a little too loose with the story. I feel like I’m missing some logs to be honest because I don’t remember how Sam helped Fred with them, but it’s presumably how the two women met. Fred’s issues with his seatruck, some of them we’re Margueritte. It’s definitely not the most obvious thing but I do feel like it’s somewhat hinted at elsewhere. Spiral Plant located, I KNEW it'd be something dumb I hadn't thought of trying! This is harder to do without outright spoiling it, so I see why people weren't giving me more hints.įinding the starting point isn’t, but I think the light sticks make it fairly obvious you’re nearby that and the radio message and I’m pretty sure there is some radio static that plays when you get near certain places.Įdit: if you ever want to go back: There’s an alien cable near the pilot signal, follow the end that goes up and nearby there’s a hole down, from there follow the hive mind or the light sticks There are oxygen plants, but I got a seatruck all the way through without much hassle. There's a cave system you want to get through, maybe 25-50m down from the beacon and to the side.Oxygen plants and lights, right? See if there are any oxygen plants near the beacon. How's the game been telling you if something is the right way so far?.The interesting things might not be all the way at the bottom.The beacon is very close to where you want to go.Each bullet point is potentially more of a spoiler than the last, and the last is the clearest I feel I can get without a screenshot. It's not quite as easy as some of the answers describe, but I had some bad assumptions that made it easy for me to miss the signs. I'm editing in what I found in case someone else is stuck and wants a nudge. I'm SO SICK AND TIRED of the noises of the creatures here and about to just quit the game. What obvious hint am I missing, or is this just a badly designed part of the game? Again I don't want a full walkthrough answer, but damned if it seems I'll be able to figure it out myself. I'm also trying to build a Depth Module Mk 2 but the game's like "lol find a spiral plant" and I sure haven't found one. I've found 3 shipwrecksand a deep lava area that's definitely meant for later in the game. I've been circling the floor around that location and I can get as far as chasms that go 500m down with no sign of a bottom. I have a beacon for the last location of a person in a Prawn Suit.
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